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Old Mar 09, 2009, 05:52 PM // 17:52   #1
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Default Weapon Spell Duration

Is the duration of a weapon spell affected by a 20% enchantment mod on a weapon or only with points in Spawning Power?

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Old Mar 09, 2009, 06:03 PM // 18:03   #2
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pretty sure weapon spells are just that - not enchantments so....

can someone confirm plz - don't have a rit in my h/h team atm lol
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Old Mar 09, 2009, 06:03 PM // 18:03   #3
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No. Weapon spells are not enchantments.
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Old Mar 09, 2009, 07:29 PM // 19:29   #4
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Or, to put it another way, only enchantments are affected by a 20% enchantment mod.
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Old Mar 09, 2009, 07:49 PM // 19:49   #5
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Be nice if weapon spells were enchantments, an avid ritualist wouldnt agree, but id like the ability of removing them, even though theyre not exactly overpowered
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Old Mar 09, 2009, 07:49 PM // 19:49   #6
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Quote from Wiki: "What makes it different from enchantment spells is that a target can only have one Weapon Spell active on them at a time, and they cannot be removed. Casting a Weapon Spell on a character already affected by Weapon Spell will overwrite the previous one."

Weapon spells are NOT enchantments, but they ARE spells.
As such, they ARE NOT affected by +% enchant.
They ARE affected by HCT/HSR.
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Old Mar 09, 2009, 09:07 PM // 21:07   #7
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it would be quite interesing if a +20% weapon buff duration mod was implemented =)
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Old Mar 09, 2009, 09:32 PM // 21:32   #8
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spawning power increases duration by 2% each rank. spawning power has enough problems so they wont implement anything else that increases duration, just to keep spawning power somewhat useful.
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